Light¶
Light¶
Light represents the light source for extruded geometries
props¶
| Prop | Type | Default | Required | Description |
|---|---|---|---|---|
| style | custom |
none |
false |
Customizable style attributes |
styles¶
Name¶
anchor
Description¶
Whether extruded geometries are lit relative to the map or viewport.
Type¶
enum
Default Value¶
viewport
Supported Values¶
map - The position of the light source is aligned to the rotation of the map. viewport - The position of the light source is aligned to the rotation of the viewport.
Name¶
position
Description¶
Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
Type¶
array<number>
Default Value¶
[1.15,210,30]
Name¶
color
Description¶
Color tint for lighting extruded geometries.
Type¶
color
Default Value¶
#ffffff
Name¶
intensity
Description¶
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
Type¶
number
Default Value¶
0.5
Minimum¶
0
Maximum¶
1
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